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Follow BioShock Infinite's Development Timeline

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Irrational Games updated its BioShock Infinite Facebook page with a countdown timer. When the clock ticks down to zero on October 21, visitors will be able to see a new trailer for the game. It's an exciting development for fans, considering it's been months since they've been able to see anything new from the game. In the meantime, we've compiled BioShock Infinite's development as through various announcements, developer diaries, and news stories.

Like many games, BioShock Infinite's development has experienced highs and lows, surprises and disappointments. The game was originally slated for a 2012 release, though it was later pushed back into February 2013. Before essentially going dark on the PR front, Irrational and publisher 2K Games revealed large portions of the game. Take a look at the game's timeline below, including links to all of the relevant news stories.

August 2010

August 12

Irrational Games announces the game at an on-stage presentation. The game is due out in 2012 for the Xbox 360, PlayStation 3, and PC.

September 2010

September 4

BioShock Infinite lands the cover of Game Informer’s October issue, with more information appearing throughout the month on the game’s hub page.

May 2011

May 25

Irrational releases three pieces of art from the game, based on period advertisements and propaganda posters.

June 2011

June 6

BioShock Infinite’s creative director, Ken Levine, announces at Sony’s E3 press conference that the game will support the PlayStation 3’s Move controller. Additionally, the PS3 version of the game will also include the original game on the Blu-ray disc.

June 7

Irrational shows off 10 minutes of the game in a live demo behind closed doors at E3. It’s the first time we learn about Elizabeth’s reality-bending powers.

June 17

A new trailer introduces players to Columbia’s Vox Populi and Founding Fathers factions.

June 23

Elizabeth’s powers are explained in greater details in a developer diary. As Ken Levine explains, she’s able to pull in elements from various alternate universes by manipulating dimensional tears.

June 28

BioShock Infinite picks up four awards at the annual Game Critics Awards’ best of E3 2011. Awards include best in show and best original games.

July 2011

July 8

Irrational releases video of the game’s E3 presentation.

August 2011

August 17

Irrational releases several screens from the game.


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