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Coping With The Hype Of No Man's Sky

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Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities. While visiting the studio for our January cover story on No Man's Sky, we spoke with studio founder Sean Murray about what it's like to be in the eye of the hurricane of hype and how the team deals with that kind of external pressure.

Watch the video feature below to learn what it's like to work on such an anticipated game and how the internet's concept of the game will face up to the reality.

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If you want to hear the full interview with Sean Murray, watch the extended cut below to learn more about the business of building No Man's Sky and much more.

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Click on the banner below to enter our hub of exclusive content for No Man's Sky that is being updated throughout the month.


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