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How Tacoma Draws Inspiration From System Shock, Alien, And More

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Even though Tacoma is set in a space station, the team at Fullbright isn’t just drawing from sci-fi classics to inform its approach to the game. The player’s experience with the game goes beyond the futuristic setting; Tacoma is also about people, their relationships, and how you interact with your surroundings.

We spoke with Fullbright co-founders Steve Gaynor and Karla Zimonja about the various things – including movies, books, plays, and games – that help provide guidance when crafting the different elements of Tacoma.

Alien and Moon

What they are: Ridley Scott’s 1979 film Alien has had immeasurable influence in the sci-fi genre across in all media – you’ve probably heard of it already. Moon is 2009 movie directed by Duncan Jones about a lone man working on a lunar mining station with only a computer called GERTY to keep him company.

Fullbright says: “Two of the most successful cinematic depictions of lived-in environments in space. The repartee between the crew of the Nostromo around the dinner table, and the solitary relationship between Sam and GERTY in Moon are big inspirations to us.” – Steve Gaynor

Ursula K. Le Guin

Who she is: Ursula K. Le Guin is an American science fiction/fantasy author. She is the mind behind the Earthsea series, as well as the more recent Annals of the Western Shore books. She is known for creating compelling worlds, and has won many honors including the Hugo Award, Nebula Award, and World Fantasy Award.

Fullbright says: “Great reference for people living communally, and well-thought-out societal systems and structures.” – Karla Zimonja

Sleep No More

What it is: A play from the Punchdrunk theater company, Sleep No More is Shakespeare’s Macbeth, but not performed on a stage with traditional dialogue. The audience splits up and wanders through a performance space spanning multiple rooms (in venues like old schools and hotels), free to explore the surroundings or seek out the actors to watch scenes unfold.

Fullbright says: “It's the closest to living a video game that you'll ever experience. Sleep No More is, for all intents and purposes, based entirely around the idea of player agency, just like the games we love.” – Steve Gaynor

Solaris (1972)

What it is: Andrei Tarkovsky adapted this film from Stanisław Lem’s 1961 novel of the same name. The story follows psychologist Kris Kelvin as he visits a neglected space station to assess the crew and its missions. Not to be confused with the 2002 version starring George Clooney, though that one also uses the same source material.

Fullbright says: “My primary referent for a cluttered, lived-in space station.” – Karla Zimonja

Alice Munro and Margaret Atwood

Who they are: Munro and Atwood are both award-winning Canadian authors. Munro is known for character-driven short story collections like Runaway, and she won the Nobel Prize in Literature in 2013. Atwood’s writings span multiple forms, including novels, poetry, and non-fiction. She wrote The Handmaid’s Tale, which won the first Arthur C. Clarke aware in 1987.

Fullbright says: “Atwood's ability to imagine shocking but plausible visions of the future (as in The Handmaid's Tale and Oryx & Crake), and Munro's deft and deeply relatable approach to characterization push us to do better every day.” – Steve Gaynor

Next: The next batch of five inspirations...


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