Masahiro Sakurai's Super Smash Bros. Diaries
Late last year, Smash Bros. director Masahiro Sakurai wrote several editorials about the development behind his Wii U and 3DS fighting game series for Game Informer Magazine and Digital. Rather than...
View ArticleEight Films That Helped Influence Rise Of The Tomb Raider
Early in the production of Rise of the Tomb Raider, Crystal Dynamics put together something called a rippomatic to help set an emotional tone for the rest of development. A rippomatic is basically an...
View ArticleYou're Doing It Wrong – Blindfolded GoldenEye 007
In the first three episodes of Replay: Season 3, we've debuted a number of new segments, including a year-long competitive league called Versus. We also put a new twist on the classic segment You're...
View ArticleOpinion – Funding Kickstarters Is A Gamble, So Stop Making Bad Bets
Back in 2013, I wrote a brief set of best practices suggestions for project managers considering a run at Kickstarter funding. Since then, much has changed, and the advice I have to offer today is a...
View ArticleThe Kickstarter Compendium
Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. Welcome to the Kickstarter Compendium, a...
View ArticleWhere’s My Sequel? – Binary Domain
Binary Domain is – in my opinion – secretly one of the best third-person shooters from the last generation.Unfortunately, the game was dragged through the mud thanks to its focus on voice commands,...
View ArticleKirby Through The Years
Kirby may just be a pink ball with oval arms and red shoes, but he's gone through a lot of changes over the years.Whether it's small changes, or entire changes in the properties he's made of, Nintendo...
View ArticleOpinion – Why Conventional Thinking About Mobile Game Design Isn’t Smart...
This opinion column from Fireproof Studios co-founder Barry Meade originally appeared in the February issue of Game Informer.In the games industry, we talk about mobile platforms opening gaming to the...
View ArticleTest Chamber – The Free-To-Play Pokémon Shuffle
The Pokémon Company has embraced the free-to-play model with Pokémon Shuffle on 3DS, and we decided to take a look and see if the match-three puzzler is unnecessarily restrictive.Jeff Cork, our...
View ArticleOpinion – Getting What You Pay For: Quality And Value In Gaming
Leading up to The Order: 1886, a complete playthrough appeared on YouTube that clocked in at approximately five hours. This relatively short completion time sparked skepticism and outrage among many...
View ArticleTest Chamber – The Order: 1886
Ready at Dawn’s new shooter is finally out, and players can make up their own minds about whether the cinematic adventure is right for them. There has been a lot of debate ahead of the game’s launch...
View ArticleDestiny - Xur's Gear And Upgrades For The Weekend Of February 20
Happy Xursday! The Agent of the Nine (the nine what we still don't know) is back in the Tower and he's loaded up his bindle sack full of things you might want.This week, he's brought the long-absent...
View ArticleTest Chamber – Kirby And The Rainbow Curse
Kirby finally returns to his line-riding antics after a decade. Kirby: Canvas Curse was an early hit on the Nintendo DS and an early pioneer of touch screen gameplay. Now Kirby and the Rainbow Curse...
View ArticleA Breakdown Of Lara's Gear In Rise Of The Tomb Raider
Want to know what Lara is really made of? Check out our handy gear guide for a closer look at the gear Lara will acquire during her next expedition to Siberia in Rise of the Tomb Raider. In Rise of the...
View ArticleTest Chamber – Offworld Trading Company
Mohawk Games' fast-paced real-time strategy title Offworld Trading Company is currently in early access on Steam, shooting for an official launch sometime next year. We couldn't wait that long, so...
View ArticleEx-Battlefield Developers Form New Studio In Hopes Of Kicking The Crunch Habit
A half-year after he announced his plans to "abandon AAA" game development, former Battlefield and Payday 2 designer David Goldfarb has revealed his next move. Teaming up with fellow DICE alumni Ben...
View ArticleReplay – Tomb Raider II
Crystal Dynamics' forthcoming Rise of the Tomb Raider is featured on Game Informer's cover this month, so we thought we'd take a look back at Lara Croft's first sequel, Tomb Raider II. For those of you...
View ArticleZelda Producer Eiji Aonuma Talks Creating Majora's Mask And His Personal Hobbies
We recently had the opportunity to speak to Zelda series producer Eiji Aonuma following the release of The Legend of Zelda: Majora's Mask 3D. We asked him questions about developing one of the most...
View ArticleReplay Versus – Super Street Fighter II
In the first few episodes of Replay: Season 3, we've debuted a number of new segments, including a weird spin on You're Doing It Wrong. Versus will be familiar to anyone who has watched our annual...
View ArticleThe Essentials – BioShock
Welcome to our second installment of The Essentials, our “required reading” for anyone interested in experiencing the best that the video game scene has to offer. Each weekend we take a look back at a...
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